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| Telecaster Discussion Forum The world's largest Fender Telecaster Discussion Forum. Please keep discussion limited to Telecaster topics here. |
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#1 (permalink) |
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Tele-Meister
Join Date: Jan 2009
Location: Rochester / Syracuse, NY
Age: 22
Posts: 240
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Bored Today...so I started playing in SolidWorks some more
Check this out...Had way to little to do at work today...
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"Are you really sure, you really want what you see...Be careful of something, that's just what you want it to be" |
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#2 (permalink) |
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Tele-Holic
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Cool!
Nice modeling. I'm supposed to be using Pro-E right now.... But...I'm reading the forum. I've never used solidworks, though I know a lot who do. I've used tons of Autocad, (from waaaay back) Mechanical Desktop, Inventor (probably my favorite) and way too much Pro-E. Never modeled a guitar, yet....hmmmmm.... -
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#5 (permalink) |
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Tele-Meister
Join Date: Jan 2009
Location: Rochester / Syracuse, NY
Age: 22
Posts: 240
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Thanks guys....I'll ... uh ... er ... work on the Relic thing. lol
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"Are you really sure, you really want what you see...Be careful of something, that's just what you want it to be" |
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#8 (permalink) |
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Tele-Meister
Join Date: Jan 2009
Location: Rochester / Syracuse, NY
Age: 22
Posts: 240
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TDPRI. The rest of the guitar is there. It's the neck from the above photos. I just zoomed in on the body so we could see the hardware better. The only thing missing is the Tuners on the neck!
SolidWorks is a 3D CAD program. I drew all of the parts (actual dimensions) individually, and then you put them together into an assembly. Solidworks is an engineering program, not some sort of art program -These models could be used by a CNC to make actual parts... The body and neck are made from the 2D drawings provided by Terry D on the this website! The rest of the parts I measured and drew myself. Paisley is God: Yes I can contour the back of the neck, I'm still trying to work that out so it comes out right. It's challenging because the curvature changes size as the neck tapers down the closer you get to the neck. But I've never met a challenge I couldn't figure out! When I figure it our I'll post my results!
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"Are you really sure, you really want what you see...Be careful of something, that's just what you want it to be" |
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#9 (permalink) |
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Tele-Meister
Join Date: Jan 2009
Location: Rochester / Syracuse, NY
Age: 22
Posts: 240
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Oh and "Paisley is God", if you like that stand check on the thread in Bad Dog Cafe titled custom guitar stand. There's more about it in there.
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"Are you really sure, you really want what you see...Be careful of something, that's just what you want it to be" |
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#11 (permalink) |
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Tele-Meister
Join Date: Jan 2009
Location: Maplewood, NJ
Age: 56
Posts: 405
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Hey Woz05, I'm a freelance 3D illustrator and animator. I use 3D Studio MAX and LightWave. I just lost a chance at a cool job because I didn't know a NURBS program like Rhino. Here's my stuff: www.andylackow.com. Been at it for 33 years (digital for the last 16).
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Guitars: '57 Strat, '68 ES 335, '72 Martin D28, '74 Jazz Bass, ESP Custom Strat, '04 LP DC Plus, '07 LP R0, Partocaster Amps: Fargen Blackbird 30, Peavey Classic 30, '65 Tremolux, Marshall AVT50 My 3D Artwork:http://www.andylackow.com |
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#12 (permalink) |
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Tele-Meister
Join Date: Jan 2009
Location: Rochester / Syracuse, NY
Age: 22
Posts: 240
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I'm going try my best and finish that neck... you dont think a rectangular neck would be comfortable?? lol
And Stylemaster, very very cool stuff. Looks really good.
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"Are you really sure, you really want what you see...Be careful of something, that's just what you want it to be" |
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#14 (permalink) |
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Tele-Meister
Join Date: Jan 2009
Location: Rochester / Syracuse, NY
Age: 22
Posts: 240
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Okay guys, here is a curved back pretty darn accurate model of the neck. I would say it is a thick C or U chaped back. It is very close to the one is Terry D's print.
I got the taper to work by utilizing the "draft" function in SolidWorks which is most commonly used for designing "draft" into molds for injection molded plastic parts. (to help them release from the mold easier)
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"Are you really sure, you really want what you see...Be careful of something, that's just what you want it to be" |
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#17 (permalink) |
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Tele-Meister
Join Date: Jan 2009
Location: Rochester / Syracuse, NY
Age: 22
Posts: 240
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davechen: That would be awesome! But I think just one of the body or neck seperate would be more realistic. The picture aboce of the complete Telecaster is an Assembly of several components - I'm not sure how that would work with a 3d printer. I have a little experience with rapid prototyping and know you can easily make models of a single part but I don't know how an assembly would work.
Please enlighten me sir!
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"Are you really sure, you really want what you see...Be careful of something, that's just what you want it to be" |
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#18 (permalink) | |
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Tele-Meister
Join Date: Mar 2009
Location: Bonsall California
Posts: 294
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Quote:
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On what do you bias your opinion? |
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#19 (permalink) |
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Tele-Meister
Join Date: Jan 2009
Location: Rochester / Syracuse, NY
Age: 22
Posts: 240
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The transition at the headstock and heel are there but a taper plus change in shape will probably be pretty tough.
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"Are you really sure, you really want what you see...Be careful of something, that's just what you want it to be" |
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#21 (permalink) |
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Tele-Meister
Join Date: Apr 2003
Posts: 280
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Woz,
I tried to make a CAD tele body. I used T. Downs tele body drawing also. T. Downs drawing locates the interior parts real well and gives the out dimensions but not the dimensions for the body shape, radiuses and centers for the radiuses. Did you use T. Downs drawing and then have to work out the exact body shape your self? |
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#22 (permalink) |
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Tele-Meister
Join Date: Jan 2009
Location: Rochester / Syracuse, NY
Age: 22
Posts: 240
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I imported the drawing. (The .dxf file I believe) into solidowrks and just extruded the exterior body dimensions as imported from the drawing. I modeled the cavities, holes etc...from the dimensions on the print though.
To actually draw the exterior body shape from dimensions is near impossible. I fullly defined the shape in SolidWorks which means it put the needed dimensions to draw it on the scetch and it was crazy. It is a combination of tons or radii that you would need to know the centers of the curve then splice together. Hopefully that helps.
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"Are you really sure, you really want what you see...Be careful of something, that's just what you want it to be" |
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#23 (permalink) |
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Tele-Meister
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If all the parts are laid out together in place, our 3d printer (a ZCorp 450) will make it as one object. There might be problems with the ashtray and the selector. Those are pretty thin, small parts, and before a printed part is infused with epoxy it is pretty fragile. But I'll give it a shot.
I'd probably print the neck separately from the body, since the build volume is only 10x8x8 inches. Googling around it looks like SolidWorks can export VRML files, which the ZCorp software supports. It also supports STL, but that has no colors or texture maps. Send me email: dave at chen dot net |
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#24 (permalink) |
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Tele-Meister
Join Date: Apr 2003
Posts: 280
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"It is a combination of tons or radii that you would need to know the centers of the curve then splice together"
I kind of figured. I teach intro to engineering design in high school and (from the tele design) I am putting together an assignment where the kids draw guitars. It wouldn't be worth it for them to just import the shape. So far I used T. Downs outer dimensions and splined a first crude tele shape. Then I drew an acoustic body combining different circles. That worked better. Thanks for the info, your models look great |
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#25 (permalink) |
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Tele-Meister
Join Date: Jan 2009
Location: Rochester / Syracuse, NY
Age: 22
Posts: 240
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Peteb. If you use solidworks you can import the .dwg or .dxf file then go into the "add relation" tab in SW 09 and click fully define sketch and it will put all of the dimensions needed to fully define it or in otherwords draw it from scratch. It's a ton of them!
Look at the attached picture - those are the dimensions it slaps on it when I fully defined it! By the way that sounds like a cool assignment you'r eputting together. What programs are you teaching with there?
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"Are you really sure, you really want what you see...Be careful of something, that's just what you want it to be" |
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#26 (permalink) |
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Friend of Leo's
Join Date: Nov 2003
Location: Wylie, TX US
Posts: 3,108
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Awesome work!!!
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Best regards, Terry Downs http://terrydownsmusic.com Equine quadrupeds may be coaxed to the reference of specific gravity but may not be compelled to imbibe thereof. |
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#27 (permalink) |
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Tele-Meister
Join Date: Jan 2009
Location: Maplewood, NJ
Age: 56
Posts: 405
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Thanks, man. Your modeling skills are very impressive.
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Guitars: '57 Strat, '68 ES 335, '72 Martin D28, '74 Jazz Bass, ESP Custom Strat, '04 LP DC Plus, '07 LP R0, Partocaster Amps: Fargen Blackbird 30, Peavey Classic 30, '65 Tremolux, Marshall AVT50 My 3D Artwork:http://www.andylackow.com |
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#28 (permalink) |
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Tele-Meister
Join Date: Apr 2003
Posts: 280
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We use Inventor. I like it because it is easy learn how to use.
Thanks for loading the drawing with all of the dimensions. There are too many dimensions to read it. For the assignment, I will probably give the students some pictures of some guitars, solid, hollow and let the kids create. Knowing that there are all of those dimensions ends my question about which way to go. Thanks |
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#29 (permalink) |
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Tele-Meister
Join Date: Jan 2009
Location: Rochester / Syracuse, NY
Age: 22
Posts: 240
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No problem Pete, as a soon to be graduate I highly recommend SolidWorks if you can get it into your class. I've been searching for a job lately and I see lots of job requirements asking for SolidWorks experience but very very few mentioning Inventor. SolidWorks is very easy yo use as well!
As for your assignment, hopefully you'll get some neat stuff turned in. Also if you're really interested in actual dimensions for a Tele body I can drag those dimensions out from the picture above so they're readable and not all on top of each other and send it your way.
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"Are you really sure, you really want what you see...Be careful of something, that's just what you want it to be" |
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#30 (permalink) |
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Tele-Meister
Join Date: Apr 2003
Posts: 280
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Woz,
Solidworks is better and more in demand I am sure. We are only supposed to use Inventor per Project Lead the Way. Project Lead the Way has a summer training institute at Rochester Institute of Technology. I would like a copy with those dimensions. Check your private messages. Thank you Pete |
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#31 (permalink) |
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Tele-Meister
Join Date: Jan 2009
Location: Rochester / Syracuse, NY
Age: 22
Posts: 240
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That's where I go to school, RIT.
I'll work on a copy with dimensions on it for you.
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"Are you really sure, you really want what you see...Be careful of something, that's just what you want it to be" |
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#32 (permalink) |
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Tele-Meister
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![]() Woz05 sent me his models, and I loaded them into the 3d printer software just fine. Next week I'll fire it up and see how it goes. I'm a little worried about the tuners breaking, but hopefully it'll be ok. It'll be a scaled down version. The neck will be 10 inches long. |
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#33 (permalink) |
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Tele-Meister
Join Date: Jan 2009
Location: Rochester / Syracuse, NY
Age: 22
Posts: 240
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Wow, that looks great!
Dave do you want me to beef up the shafts on the tuner so they'll be thicker and send it back your way?? Actually why don't you give me a list of parts you'd like beefed up and I'll make an alternate version for you to print.
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"Are you really sure, you really want what you see...Be careful of something, that's just what you want it to be" |
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#35 (permalink) |
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Tele-Meister
Join Date: Jan 2009
Location: Rochester / Syracuse, NY
Age: 22
Posts: 240
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Ha it'd be just as authentic as any mini plastic resin type telecaster could be!
You've got new files comin your way, maybe try making both and see how they turn out
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"Are you really sure, you really want what you see...Be careful of something, that's just what you want it to be" |
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#36 (permalink) |
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Tele-Meister
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So I ran the print last night with the black tele Woz05 sent me. The ZCorp printer uses a plaster/powder process. It builds an object from bottom up. At each step it adds a new layer powder then uses an inkjet printer to deposit small dots of binder and color. The pictures at the link below show what it looks like after you excavate the objects from the powder.
At this point small parts can be fragile, and the color is rather dull. The next step is to infuse the objects with super glue. That hardens the objects and makes the color more vivid. The model was supposed to be black, but it looks like it's going to be more of a dark purple. The printer doesn't do black very well, since it uses cyan, magenta and yellow inks on a white powder. Here's a pic: ![]() And here are some more: http://www.flickr.com/photos/superda...7622724922808/ |
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#37 (permalink) |
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Tele-Meister
Join Date: Jan 2009
Location: Rochester / Syracuse, NY
Age: 22
Posts: 240
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Very Cool?
So the neck color didn't end up working for you even with the second last neck file I sent you?
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"Are you really sure, you really want what you see...Be careful of something, that's just what you want it to be" |
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#40 (permalink) |
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Tele-Meister
Join Date: Jan 2009
Location: Rochester / Syracuse, NY
Age: 22
Posts: 240
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Oh I wasn't worried about where my copy was, I was just wondering how the progress was going!
E-mail heading your way though.
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"Are you really sure, you really want what you see...Be careful of something, that's just what you want it to be" |
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