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Recording In Progress Studio and Home Studio recording forum for discussion of tips, techniques, gear and setup.

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Old March 4th, 2012, 03:47 PM   #1 (permalink)
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Recording? Some thoughts...

A little tirade: Recording.

Recording, in my view, is serious business. Especially for the engineer (me) and the producer (me again). Much of it is skill, with a little magic thrown in. Mic placement is everything, specifically on the drums. I'm a big fan of the Glyn Johns technique, and once you get the mics in that "magic" zone, they need to stay put. Even with judicious use of the measuring tape and blue tape to identify stand placement, the last thing you use are your ears. This takes a little time but it's worth it in the end result.

Also, the producer (me) has to have the trust of the artist (loose term) to get good sounds. The producer will also suggest changes to the arrangement of a song in order to get a great track. This could be changes to the form, tempo, breaks, beginnings and endings.

Make sure you are tuned, and continually check your tuning. While pitch correction is possible, I don't have the time or inclination to do the work for you. Do the fecking work. Be prepared to record.

Here are some final thoughts:
1. Listen to your producer. He knows what he is doing.
2. Listen to your engineer. He knows what he is doing.
3. Check your ego and preciousness at the door.
4. This is work. Party after the work is done.
5. The producer decides when the work is done.
6. Don't be a poosey.
7. Don't be a baby.
8. Don't be a Xerox machine. I wanna hear what you do, not what some other artist has already done.
9. Play the parts like you own them.
10. Don't suck.


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Old March 4th, 2012, 03:54 PM   #2 (permalink)
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Good ol' number ten.
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Old March 4th, 2012, 05:01 PM   #3 (permalink)
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Somewhere on the internet is a screamingly funny book about one engineer's experience recording an album with an unidentified band. These rules are violated time and again, to extremely hilarious effect. I think we have talked about this book in the forum. Does anyone remember this?
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Old March 4th, 2012, 05:24 PM   #4 (permalink)
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I need that book!
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Old March 4th, 2012, 05:45 PM   #5 (permalink)
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Sounds to me like you might have lived that book, Fezz!
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Old March 4th, 2012, 05:49 PM   #6 (permalink)
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I'll never make it past #10. I'm still trying to achieve adequitaquacity.
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Old March 4th, 2012, 06:07 PM   #7 (permalink)
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The ordering from 10 to 1 is pretty much the way I would want musicians to walk into my studio. Great insight there, Fezz.
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Old March 4th, 2012, 06:29 PM   #8 (permalink)
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Quote:
Originally Posted by fezz parka View Post
A little tirade: Recording.

Recording, in my view, is serious business. Especially for the engineer (me) and the producer (me again). Much of it is skill, with a little magic thrown in. Mic placement is everything, specifically on the drums. I'm a big fan of the Glyn Johns technique, and once you get the mics in that "magic" zone, they need to stay put. Even with judicious use of the measuring tape and blue tape to identify stand placement, the last thing you use are your ears. This takes a little time but it's worth it in the end result.

Also, the producer (me) has to have the trust of the artist (loose term) to get good sounds. The producer will also suggest changes to the arrangement of a song in order to get a great track. This could be changes to the form, tempo, breaks, beginnings and endings.

Make sure you are tuned, and continually check your tuning. While pitch correction is possible, I don't have the time or inclination to do the work for you. Do the fecking work. Be prepared to record.

Here are some final thoughts:
1. Listen to your producer. He knows what he is doing.
2. Listen to your engineer. He knows what he is doing.
3. Check your ego and preciousness at the door.
4. This is work. Party after the work is done.
5. The producer decides when the work is done.
6. Don't be a poosey.
7. Don't be a baby.
8. Don't be a Xerox machine. I wanna hear what you do, not what some other artist has already done.
9. Play the parts like you own them.
10. Don't suck.

Agreed 100%.

This must have been prompted by a less than stellar studio experience.
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Old March 4th, 2012, 06:57 PM   #9 (permalink)
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Post the rules on the wall of the studio. It could act as a helpful reference to the "artist".
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Old March 4th, 2012, 07:09 PM   #10 (permalink)
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Good ol' number ten.
I think #9 takes precedence.

YMMV.

Edit to add: A great performance doesn't have to be technically proficient to be great. It may be - but for me I'll take attitude over technical proficiency 100 times out of a hundred. When you have both those things going on though - it's good to be the producer/engineer.

Again, YMMV.

Cheers,
Geoff
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Last edited by Geoff738; March 4th, 2012 at 07:19 PM. Reason: Add some stuff
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Old March 4th, 2012, 07:11 PM   #11 (permalink)
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Quote:
Originally Posted by Larry F View Post
Somewhere on the internet is a screamingly funny book about one engineer's experience recording an album with an unidentified band. These rules are violated time and again, to extremely hilarious effect. I think we have talked about this book in the forum. Does anyone remember this?
Mixerman Diaries?

Still haven't read the book version - but followed it religiously in the prosoundweb (or whatever it was back then) days.

Cheers,
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Old March 4th, 2012, 07:22 PM   #12 (permalink)
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Yes, it was prompted by recent events. One track out of 10 is usable. Drums sound fantastic though on all. The others can be salvaged through some fly-in wizardry. Guitar parts are fine, but I know what the feck I'm doing.
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Old March 4th, 2012, 07:24 PM   #13 (permalink)
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I know some guys with fantastic attitude... who still suck.
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Old March 4th, 2012, 07:26 PM   #14 (permalink)
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As do I.
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Old March 4th, 2012, 07:51 PM   #15 (permalink)
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Yes, it was prompted by recent events. One track out of 10 is usable. Drums sound fantastic though on all. The others can be salvaged through some fly-in wizardry. Guitar parts are fine, but I know what the feck I'm doing.
Kids?

Or folks that should know better?

Either way, frustrating if you have to be the one cracking the whip.

Cheers,
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Old March 4th, 2012, 07:58 PM   #16 (permalink)
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Kids. At least in comparison to me, Geoff.

We had a great place to record in, an unused house on the lake. Drums were in this wonderful sounding asymmetrical room with a long hallway off to the right. Stuck a LDC at the end of the hallway for some great ambient boom. But for me, it was recording 101 with students who don't listen.
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Old March 4th, 2012, 08:04 PM   #17 (permalink)
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Quote:
Originally Posted by Geoff738 View Post
Mixerman Diaries?
Yes, this is it. I haven't read the book, just the postings.
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Old March 4th, 2012, 11:48 PM   #18 (permalink)
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Those are good 'rules'. I did a thing with a relative who'd had some pretty good recording contracts with big companies back when that was a good thing to have. He decided that the $ going to the producers was wasted, he was getting "ripped off" so he'd do it himself. Oh boy...

He forgot all the rules except #10 because he sure didn't suck, but also didn't get anything done because of all the other shenanigans. It was a friggin' circus, about like taking the backstage scene at one of his concerts and transplanting it into a recording studio = party like there's no tomorrow! I didn't see a rule there about 'don't try to be a producer when yer totally wasted' so while obvious to some, it should maybe be added.

I did enjoy playing at a studio with top set-up, that was a hoot.
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Old March 4th, 2012, 11:57 PM   #19 (permalink)
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Of course, someone will post a list for producers.

Last one we worked with said, get a good night's sleep and come in stoned. The relationship only lasted one session.
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Old March 5th, 2012, 12:15 AM   #20 (permalink)
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Fezz,
It would be nice If the artist were serious that they would be willing to sign an agreement pre recording time that they will adhere to the best of their ability to your producer requests...
I know... I know.. I'm living in la la land with that statement. I do like the previous comment above about hanging your studio rules on the wall!
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